Bulwark SIV-7
An original, realistic armored storm intercept vehicle for storm-chasing games, polished to a hero asset: real mud-terrain tyres with sipes, sidewall lettering and open beadlock spokes over a drilled rotor; a crewed cab with gauges, radar screen, harnessed seats, cage and radio stack seen through the glass; a hull that tells a story (crack-welded fender, taped port, primer hatch, hail, scrape wear, directional mud); crisp 2048 markings on a thin overlay. 23 script-ready MeshParts with real pivots, 5 PBR sets, 44,424 triangles.

Gallery
Built in Blender
How Bulwark SIV-7 was built.
Every stage of Bulwark SIV-7, from the first cage to the Roblox check, recorded straight from the Blender viewport. 17 seconds, 18 stages.
- 01Shell loft: faceted hull from profile stations, window cuts
- 02Armour plates: 100+ bolted plates with panel gaps
- 03Nose, bumper, winch, intake grille
- 04Hood vent, roof hatch, turret ring, wheel-arch flares and tubs
- 05Side details, ports, mirrors, rear end
- 06Deployable skirts (built hanging, posed tucked later)
- 07Wheels: lathed carcass, 32-pitch mud lugs, beadlock, spokes, brake disc
- 08Chassis, axles, coil springs, hydraulics and ground anchors
- 09Roof rack, light bar, strobes, comms, turret, weather mast
- 10Interior: dash, radar, seats and harnesses, roll cage
- 11Game mesh: 23 MeshParts, decal overlay quads, 44,424 tris
- 12UV unwrap: five texture sets, plates unfolded as single islands
- 13Bake 1/5: hull set (albedo, roughness, metalness, normal)
- 14Bake 2/5: equipment set (chassis, rack, mast, interior)
- 15Bake 3/5: wheel set (mud in the lugs, sidewall lettering)
- 16Bake 4/5: glass set (dirt film, RGBA)
- 17Bake 5/5: decal sheet (unit markings, NO STEP, crew panel)
- 18Final: 44,424 tris across 23 parts, 5 PBR sets, Roblox check PASS
Let’s build
Want a model like this for your game?
Send your references, triangle budget and deadline. We’ll come back with a quote, milestones and a timeline.
Or write to contact@elegnoia.com









