Vehicles & propsArmored storm intercept vehicle

Bulwark SIV-7

An original, realistic armored storm intercept vehicle for storm-chasing games, polished to a hero asset: real mud-terrain tyres with sipes, sidewall lettering and open beadlock spokes over a drilled rotor; a crewed cab with gauges, radar screen, harnessed seats, cage and radio stack seen through the glass; a hull that tells a story (crack-welded fender, taped port, primer hatch, hail, scrape wear, directional mud); crisp 2048 markings on a thin overlay. 23 script-ready MeshParts with real pivots, 5 PBR sets, 44,424 triangles.

Triangles
44,424
Of budget
99%
45,000 hero vehicle budget
Meshes
23
Textures
2048²
Delivered as
FBX + GLB
Bulwark SIV-7: final render
Drag across to compare the final render with its topology
Turntable · 360°
Vehicle modellerHard-surface modellerRealistic vehicle artistPBR texture artistRoblox technical artist

Gallery

Storm key art, cinematic crop
Deployed: hydraulic anchors down, wind skirts lowered
Beadlock wheel, lug nuts, brake rotor and off-road tread
Cab: instruments, radar, harnesses, roll cage
Story: a dented fender plate with a weld repair
Markings on a dedicated decal sheet, crisp at Roblox texture sizes
A cracked viewing port, duct-taped
Roof: camera turret, light bar, hail dents
Hydraulic ground anchors
Underbody
Topology close-up
23 script-ready MeshParts with per-part triangle counts
Turnaround
Clay

Built in Blender

How Bulwark SIV-7 was built.

Every stage of Bulwark SIV-7, from the first cage to the Roblox check, recorded straight from the Blender viewport. 17 seconds, 18 stages.

Blender · timelapse
Bulwark SIV-7, built in Blenderarmored storm intercept vehicle, 23 MeshParts
  1. 01Shell loft: faceted hull from profile stations, window cuts
  2. 02Armour plates: 100+ bolted plates with panel gaps
  3. 03Nose, bumper, winch, intake grille
  4. 04Hood vent, roof hatch, turret ring, wheel-arch flares and tubs
  5. 05Side details, ports, mirrors, rear end
  6. 06Deployable skirts (built hanging, posed tucked later)
  7. 07Wheels: lathed carcass, 32-pitch mud lugs, beadlock, spokes, brake disc
  8. 08Chassis, axles, coil springs, hydraulics and ground anchors
  9. 09Roof rack, light bar, strobes, comms, turret, weather mast
  10. 10Interior: dash, radar, seats and harnesses, roll cage
  11. 11Game mesh: 23 MeshParts, decal overlay quads, 44,424 tris
  12. 12UV unwrap: five texture sets, plates unfolded as single islands
  13. 13Bake 1/5: hull set (albedo, roughness, metalness, normal)
  14. 14Bake 2/5: equipment set (chassis, rack, mast, interior)
  15. 15Bake 3/5: wheel set (mud in the lugs, sidewall lettering)
  16. 16Bake 4/5: glass set (dirt film, RGBA)
  17. 17Bake 5/5: decal sheet (unit markings, NO STEP, crew panel)
  18. 18Final: 44,424 tris across 23 parts, 5 PBR sets, Roblox check PASS

Let’s build

Want a model like this for your game?

Send your references, triangle budget and deadline. We’ll come back with a quote, milestones and a timeline.

Or write to contact@elegnoia.com