PIPPIPlights the wayHollowbackHollowbackis already watching

Elegnoia · Roblox 3D studio

Elegnoia Roblox 3D studioRoblox characters, creatures and props, built to ship

Original Roblox models built in Blender: horror entities, avatars and UGC, pets, vehicles and props. Every mesh is checked against Roblox’s published limits before it reaches your Studio. Walk in; the torch is yours.

  • 31original game-ready models
  • 6Roblox asset categories
  • 15/15meshes inside their triangle budget

01 · Horror entities

The alley

Something too tall is listening at the end of the alley. Hollowback: an anatomy sculpt rebuilt as a 6,892-triangle game mesh, with an iron collar grown into its neck and a hand worn to the bone. The zombie at the edge of the light is an R6 character on one shared atlas.

What we model here
Blender · timelapse
Hollowback, built in BlenderBase mesh → sculpt → retopo → bake → paint

02 · Characters, NPCs and props

The night market

PIP lights the lamps while the shopkeeper counts the till. A stylised mascot with three painted expressions, a 17-piece shop kit on tiny palette textures, and three simulator pets with Common, Rare and Legendary skins.

What we model here
Blender · timelapse
PIP, built in BlenderCages → subdivision → UVs → painted atlas
Blender · timelapse
Dumpling, built in BlenderLoft cage → face loops → rarity skins

03 · Vehicles

The lot

A storm interceptor rolls in with its strobes on, past a recovery truck and a night-shift taxi. Separate wheels, lights, glass and interiors, named for chassis kits, with one material per part.

What we model here
Blender · timelapse
Bulwark SIV-7, built in BlenderHull plates → hydraulics → bake → decals
Blender · timelapse
Gravel Goat, built in BlenderBlockout → bevels → interior → painted wear

04 · Avatars and UGC

The rooftop

NOVA, a sky courier, waits on the Wisp with the pack on. A full R15 body with 15 watertight parts, a hand-painted atlas and three UGC accessories built to the Marketplace rules.

What we model here
Blender · timelapse
NOVA, built in Blender15 R15 cages → joined shells → painted atlas

The workshop

Every mesh, measured against its budget.

Everything you walked past was built in Blender and checked against Roblox’s published limits before handoff. UGC and R15 bars are drawn against Roblox’s caps; the rest run to a production budget well under the 20,000-triangle MeshPart limit.

  • Triangle budget per mesh, checked on the delivered game mesh
  • One material per MeshPart, UVs inside 0–1
  • Watertight where Roblox requires it: UGC accessories and R15 bodies
  • Transforms applied; metres to studs at 0.28 m per stud
  • Named parts, pivots and attachments for your rigger and scripter
  • Hollowback6,892 / 10,000 · entity budget
  • Shopkeeper Raccoon3,266 / 7,000 · NPC budget
  • Bulwark SIV-744,424 / 45,000 · hero vehicle budget
  • PIP, the Lantern Sprite6,492 / 7,000 · NPC budget
  • NOVA, the Sky Courier9,556 / 10,742 · Roblox R15 body cap
  • Tailwind Aviator Cap2,756 / 4,000 · Roblox UGC accessory cap
  • Courier Jetpack2,352 / 4,000 · Roblox UGC accessory cap
  • Perch Drone2,378 / 4,000 · Roblox UGC accessory cap
  • Ragged Zombie4,932 / 7,000 · NPC budget
  • Gruff2,492 / 2,500 · pet budget
  • Dumpling1,628 / 2,500 · pet budget
  • Peeko2,444 / 2,500 · pet budget
  • Gravel Goat 4x414,754 / 15,000 · vehicle budget
  • Pebble Cab10,550 / 15,000 · vehicle budget
  • Wisp HX-27,510 / 15,000 · vehicle budget
  1. 1

    Day 1

    Brief

    References, triangle budget, target devices and deadline. Quote and milestones agreed in writing.

  2. 2

    Approval 1

    Blockout

    A grey silhouette at the agreed height in studs, so proportions are fixed before detail.

  3. 3

    Approval 2

    Model

    Sculpt or model, then the game mesh, UVs and textures, reviewed with renders.

  4. 4

    Studio test

    Validate

    Every mesh through our Roblox validator, then imported and checked in Studio.

  5. 5

    Approval 3

    Handoff

    FBX, textures, turntable and a readme for your rigger and scripter. Revisions as agreed.

Prefer a call? Book 15 minutes.

Testimonials

The team behind the models, in clients' words.

The Roblox studio is new; Elegnoia isn't. These are clients of Elegnoia's AI work, and the same team, written quotes and milestone approvals run every Roblox commission.

From day one, Elegnoia's sprint-methodology kept us laser-focused on the features that matter. Their AI engineers expertly guided us through data integration, autonomous agent setup, and UX design — all delivered on time. This partnership accelerated our roadmap by six months.
Insha TazeenCo-Founder, LexmindElegnoia AI client
Elegnoia AI client
Muhammad Saad Tariq, a professional. Technical guy plus having a leader's mindset. He took full responsibility of the AI work and delivered it timely. He knows his work ultimately. Surely, I would work with him again — a highly recommended professional.
Saad AhmedSpecialist Engineer, DawlanceElegnoia AI client
Elegnoia AI client
First page of the Roblox asset spec checklist

Free download

The Roblox asset spec checklist

Every limit we model to, on two printable pages. Hand it to your modeller, or check your own assets before upload.

  • Triangle budgets for MeshParts, UGC accessories and every R15 part
  • Accessory size boxes and attachment names per slot
  • Texture sizes, PBR maps and the OpenGL normal-map rule
  • Pivots, scale in studs, naming and a pre-upload checklist

One email with the PDF. No newsletter, no spam.

Free audit

Will your asset pass Roblox’s limits?

Send an FBX, a Studio screenshot or a marketplace link. We reply with the triangle count per part, the budget it should hit and what to fix.

FAQs

Questions,
answered.

How we scope, check and hand off Roblox models. Anything else, ask us directly.

An FBX (and GLB) with transforms applied and Roblox-friendly names, the texture set (colour, normal, roughness, metalness and emissive where used), a turntable and stills, and a short readme for your rigger and scripter covering scale, pivots and attachments.

Yes. Every mesh goes through our validator before handoff: triangle budget, one material per mesh, UVs inside 0–1, no loose or zero-area geometry, and watertight meshes where Roblox requires it (UGC accessories and R15 bodies). We work to the limits published on Roblox's creator docs.

Models leave rig-ready, with edge loops at every joint. R15 bodies ship with the standard skeleton and attachments. Custom rigs and animation sets (idles, walks, attacks, emotes) can be scoped into the same project.

The quote and milestones are agreed in writing before we start. You approve the blockout, then the model, then the final with turntable and Studio screenshots. Payments follow those milestones, and full files are delivered at final approval.

Once paid, the commissioned models are yours to use in your experience. The pieces on this page are Elegnoia originals made for the portfolio; we can build new designs from your references or your own concept art.

It depends on scope. A pet or accessory is usually days; a detailed horror entity, avatar body or vehicle with interior is longer. We confirm a timeline with the quote, and you see progress at every approval.

Let’s build

Have an entity, avatar or vehicle in mind?

Send your references, triangle budget and deadline. We’ll come back with a quote, milestones and a timeline.

Or write to contact@elegnoia.com