RendersCustom creature rig and animation
Hollowback rig
A custom skinned rig and animation set for Hollowback, our horror entity: 54 bones shaped to its too-long limbs, weights cleaned to Roblox's limits and tested in extreme poses, and three Roblox-ready clips: idle, creeping walk and lunge.

Roblox riggerSkinning / weight paintingCreature riggingHorror entity animatorSkinned MeshPart setup
Gallery
Built in Blender
How Hollowback was built.
Every stage of Hollowback rig, from the first cage to the Roblox check, recorded straight from the Blender viewport. 19 seconds, 15 stages.
Blender · timelapse
- 01Base cage: box-modelled body loft, 3,020 quads
- 02Collar, chain and teeth, 3,474 quads
- 03Subdivision level 4, 798,592 faces
- 04Sculpt: torso (ribs, spine, the hollow back)
- 05Sculpt: head (sockets, mouth, scream)
- 06Sculpt: limbs, hands, skin noise
- 07Retopo: cage shrink-fitted to the sculpt, 6,892 tris
- 08UV unwrap: 65 islands, face and hands at 1.4–1.7× density
- 09Bake: tangent normal map from the sculpt (Cycles, 2048)
- 10Albedo 1/5: skin value plan, blotch, veins, creases
- 11Albedo 2/5: bruising, dirt in the recesses
- 12Albedo 3/5: exposed bone, wound, dried blood
- 13Albedo 4/5: rusted iron, mouth, eyes
- 14Albedo 5/5: baked occlusion multiplied in
- 15Final: 6,892 tris, 2048 PBR set, Roblox check PASS
Let’s build
Want a model like this for your game?
Send your references, triangle budget and deadline. We’ll come back with a quote, milestones and a timeline.
Or write to contact@elegnoia.com








