HorrorHorror entity
Hollowback
An original starved, stooped horror entity: a real anatomy sculpt (ribcage, scapulae, tendons, a skull with a hinged jaw) rebuilt as a 6,892-triangle quad game mesh with baked, hand-finished 2048 PBR textures. The story is in the details: an iron collar grown into the neck, a hand worn to the bone, a hollowed back, an empty eye socket.

Horror entity modellerCreature modellerGame-ready character artist
Gallery
Built in Blender
How Hollowback was built.
Every stage of Hollowback, from the first cage to the Roblox check, recorded straight from the Blender viewport. 19 seconds, 15 stages.
Blender · timelapse
- 01Base cage: box-modelled body loft, 3,020 quads
- 02Collar, chain and teeth, 3,474 quads
- 03Subdivision level 4, 798,592 faces
- 04Sculpt: torso (ribs, spine, the hollow back)
- 05Sculpt: head (sockets, mouth, scream)
- 06Sculpt: limbs, hands, skin noise
- 07Retopo: cage shrink-fitted to the sculpt, 6,892 tris
- 08UV unwrap: 65 islands, face and hands at 1.4–1.7× density
- 09Bake: tangent normal map from the sculpt (Cycles, 2048)
- 10Albedo 1/5: skin value plan, blotch, veins, creases
- 11Albedo 2/5: bruising, dirt in the recesses
- 12Albedo 3/5: exposed bone, wound, dried blood
- 13Albedo 4/5: rusted iron, mouth, eyes
- 14Albedo 5/5: baked occlusion multiplied in
- 15Final: 6,892 tris, 2048 PBR set, Roblox check PASS
Let’s build
Want a model like this for your game?
Send your references, triangle budget and deadline. We’ll come back with a quote, milestones and a timeline.
Or write to contact@elegnoia.com









