HorrorHorror entity

Hollowback

An original starved, stooped horror entity: a real anatomy sculpt (ribcage, scapulae, tendons, a skull with a hinged jaw) rebuilt as a 6,892-triangle quad game mesh with baked, hand-finished 2048 PBR textures. The story is in the details: an iron collar grown into the neck, a hand worn to the bone, a hollowed back, an empty eye socket.

Triangles
6,892
Of budget
69%
10,000 entity budget
Meshes
1
Textures
2048²
Delivered as
FBX + GLB
Hollowback: final render
Drag across to compare the final render with its topology
Turntable · 360°
Horror entity modellerCreature modellerGame-ready character artist

Gallery

Ducking through a doorway it has outgrown
Face: skull planes, a hinged jaw, uneven teeth, the collar
The hand worn to the bone, and the hollowed back
Back three-quarter
Form pass: tubes with anatomy drawn on, then real masses modelled and sculpted
Silhouette thumbnails: six variants, one chosen
Topology: face and hand loops
Clay

Built in Blender

How Hollowback was built.

Every stage of Hollowback, from the first cage to the Roblox check, recorded straight from the Blender viewport. 19 seconds, 15 stages.

Blender · timelapse
Hollowback, built in Blenderhorror entity, one MeshPart
  1. 01Base cage: box-modelled body loft, 3,020 quads
  2. 02Collar, chain and teeth, 3,474 quads
  3. 03Subdivision level 4, 798,592 faces
  4. 04Sculpt: torso (ribs, spine, the hollow back)
  5. 05Sculpt: head (sockets, mouth, scream)
  6. 06Sculpt: limbs, hands, skin noise
  7. 07Retopo: cage shrink-fitted to the sculpt, 6,892 tris
  8. 08UV unwrap: 65 islands, face and hands at 1.4–1.7× density
  9. 09Bake: tangent normal map from the sculpt (Cycles, 2048)
  10. 10Albedo 1/5: skin value plan, blotch, veins, creases
  11. 11Albedo 2/5: bruising, dirt in the recesses
  12. 12Albedo 3/5: exposed bone, wound, dried blood
  13. 13Albedo 4/5: rusted iron, mouth, eyes
  14. 14Albedo 5/5: baked occlusion multiplied in
  15. 15Final: 6,892 tris, 2048 PBR set, Roblox check PASS

Let’s build

Want a model like this for your game?

Send your references, triangle budget and deadline. We’ll come back with a quote, milestones and a timeline.

Or write to contact@elegnoia.com