The alley · Horror entities
Roblox horror entity modelling
Horror entities are sculpted at high detail, then rebuilt as a clean game mesh with baked PBR maps; zombies and survival enemies can also be low-poly R6 or R15 characters on one shared atlas. Silhouette comes first, because in a dark Roblox map players mostly see a shape and two glowing points.
On this street
The pieces.
What you get
- High-poly sculpt and a game mesh with designed topology for the rigger
- Baked PBR set: colour, OpenGL normal, roughness, metalness and an emissive mask
- SurfaceAppearance-ready textures, tested against dark in-game lighting
- Turntable, sculpt and wireframe renders for approval
Roblox limits we build to
- Single MeshPart under 20,000 triangles (our entity budget is 10,000)
- One material per MeshPart
- Normal maps in OpenGL format, as Roblox expects
Limits as published in Roblox’s creator documentation. Every delivered mesh is checked against them before handoff.
FAQs
Questions,
answered.
Common questions about horror entities for Roblox.
Every entity is modelled and sculpted by us in Blender. We use your references for direction and never ship AI-generated meshes.
Yes. We deliver an emissive mask for eyes, mouths or wounds, plus notes for a Neon part or PointLight setup in Studio.
We model rig-ready with clean loops at every joint. If you also need rigging and animation, we scope it with the model.
Elsewhere on the map
Other things we model.
Let’s build
Have an entity, avatar or vehicle in mind?
Send your references, triangle budget and deadline. We’ll come back with a quote, milestones and a timeline.
Or write to contact@elegnoia.com



























