CharactersStylised NPC mascot
PIP, the Lantern Sprite
PIP is the night-market lamplighter's apprentice: a small ember-sprite in a patched burlap cowl with its own wick-flame poking from the crown, hauling a dented tin lantern that is too big for it, an oil satchel on one hip and a hand-me-down gauntlet three sizes too large. Box-modelled in Blender with clean loops, 6,492 triangles, one hand-painted 1024 atlas, and three expressions as texture swaps.

Cartoon character modellerNPC modellerSimulator game artistStylised game artist
Gallery
Built in Blender
How PIP, the Lantern Sprite was built.
Every stage of PIP, the Lantern Sprite, from the first cage to the Roblox check, recorded straight from the Blender viewport. 16 seconds, 15 stages.
Blender · timelapse
- 01Blockout cage: head (quad sphere, eye and mouth loops)
- 02Blockout cage: burlap cowl with brim rings
- 03Blockout cage: tunic, limbs, boots
- 04Blockout cage: scarf, rope belt, satchel, buckle
- 05Cages complete: lantern, flames, 1,251 quads
- 06Subdivision ×1 applied, creases kept: 6,492 tris
- 07UV unwrap: one atlas, face island pinned at 950 px/m
- 08Bake masks (Cycles): AO, cavity, part id, position, bevel normal
- 09Albedo 1/6: skin ramp, warm nose and fingertips
- 10Albedo 2/6: burlap weave, fold valleys, sun fade, hem dust
- 11Albedo 3/6: stitched patch, leather glove, boots, satchel
- 12Albedo 4/6: brass, dented tin, rope belt, knit scarf
- 13Albedo 5/6: flames, painted lantern bounce, moon rim
- 14Albedo 6/6: face drawn at 4× in its own UV rectangle
- 15Final: 6,492 tris, 1024 atlas, three expressions, Roblox check PASS
Let’s build
Want a model like this for your game?
Send your references, triangle budget and deadline. We’ll come back with a quote, milestones and a timeline.
Or write to contact@elegnoia.com








