The night market · Characters, NPCs and props
Roblox character and NPC modelling
We model stylised characters, mascots and NPCs for Roblox experiences: appealing proportions, clean quad topology with loops around the eyes, mouth and joints, and textures that read from the default game camera.
On this street
The piece.
What you get
- Game mesh under your triangle budget, one material per MeshPart
- Hand-painted-look texture atlas, plus swappable expression textures on the same UVs
- Rig-ready A-pose with edge loops at shoulders, hips, neck, eyes and mouth
- Turntable, stills and a readme with pivots, scale in studs and attachment notes
Roblox limits we build to
- Up to 20,000 triangles per MeshPart (we budget far lower for NPCs)
- One material per MeshPart
- Textures up to 2048×2048 for Marketplace assets
Limits as published in Roblox’s creator documentation. Every delivered mesh is checked against them before handoff.
FAQs
Questions,
answered.
Common questions about characters & npcs for Roblox.
Yes. Send references or concept art and we match proportions, palette and level of detail, starting with a grey blockout you approve before any detail work.
No. We paint expressions as texture swaps on the same UVs, so a blink or emote is a single ColorMap change in Studio.
Characters leave rig-ready with joint loops. Custom rigs and animation sets can be scoped into the same project.
Elsewhere on the map
Other things we model.
Let’s build
Have an entity, avatar or vehicle in mind?
Send your references, triangle budget and deadline. We’ll come back with a quote, milestones and a timeline.
Or write to contact@elegnoia.com

























