The rooftop · Avatars and UGC
Roblox R15 avatar and UGC accessory modelling
We build R15 avatar bodies and UGC accessories to Roblox's character-body and rigid-accessory specifications, so they pass validation and fit together: named parts, attachments in the right places, watertight meshes.
On this street
The pieces.
What you get
- 15 *_Geo body parts, each watertight and capped, with the standard R15 skeleton
- All *_Att attachments and *_OuterCage meshes, exported in one FBX
- Rigid accessories as single watertight meshes with the attachment for their slot
- Fitting checks against the body, plus Studio import notes
Roblox limits we build to
- R15 body: Head 4,000, Torso 1,750, each limb 1,248 triangles; 10,742 total
- Rigid accessory: one watertight mesh, 4,000 triangles maximum
- Accessory size boxes per slot (Hat, Back, Shoulder, Waist and more)
Limits as published in Roblox’s creator documentation. Every delivered mesh is checked against them before handoff.
FAQs
Questions,
answered.
Common questions about avatars & ugc for Roblox.
We build to the published rigid-accessory rules: single watertight mesh, under 4,000 triangles, inside the size box for its slot, with the right attachment. Marketplace review itself is done by Roblox.
Layered clothing needs inner and outer cages built on Roblox's templates; we scope that per project.
Yes. R15 bodies ship with the standard skeleton and rigid skinning; advanced rigs with extra bones can be added.
Elsewhere on the map
Other things we model.
Let’s build
Have an entity, avatar or vehicle in mind?
Send your references, triangle budget and deadline. We’ll come back with a quote, milestones and a timeline.
Or write to contact@elegnoia.com





















