The night market · Simulator pets
Roblox simulator pet modelling
Pet simulators live on cute, readable pets and on rarity tiers. We model chibi pets with big eyes and strong silhouettes, and ship rarity skins as texture swaps so a game adds tiers without extra geometry.
On this street
The piece.
What you get
- One low-poly mesh per pet, watertight, one material
- Common, Rare and Legendary texture sets, with emissive accents for Legendary
- Bottom-centre pivot and a float-friendly pose for scripted bobbing
- Lineup, rarity sheets, turntables and wireframes
Roblox limits we build to
- Typically 1,500–2,500 triangles per pet
- One material per MeshPart
- 512² or 1024² textures per rarity
Limits as published in Roblox’s creator documentation. Every delivered mesh is checked against them before handoff.
FAQs
Questions,
answered.
Common questions about simulator pets for Roblox.
As many as you need. Each rarity is a new texture set on the same UVs, so adding Mythic or Shiny tiers costs texture work, not new models.
Most simulator pets animate with a CFrame bob or tilt and need no rig. We can rig ears, tails or wings when your game needs it.
Yes. We plan a set together so silhouettes, colours and rarity treatments read as one family.
Elsewhere on the map
Other things we model.
Let’s build
Have an entity, avatar or vehicle in mind?
Send your references, triangle budget and deadline. We’ll come back with a quote, milestones and a timeline.
Or write to contact@elegnoia.com






















